Simple Multiplayer Game Engine for Indie Developers
Building a multiplayer online game as an indie developer means writing a lot of networking code or using tools built for large studios. One developer built a simpler engine and had a paying customer within a week of listing it.
The problem
Indie developers can build single-player role-playing games with tools like RPG Maker, but nothing similar exists for multiplayer online games. The poster built their own engine, made it easy to use without coding, and released it while it was still unfinished, about a month after starting. The first sale came within a week at $250, and the second was $400 (the higher-priced plan). By month 2.5, they had 14 active users and $2,700 in total revenue.
Why it's interesting
Developers are paying $250–$400 per user before the product is finished. The RPG Maker community has millions of users for single-player games; fewer of them build multiplayer online games, but they have no tool for it. That gap is still open.
AI That Sits on Hold for You
Most people have burned hours waiting on hold for insurance or government calls. A founder in Canada is building an AI that dials, navigates the phone menus, and calls you back only when a real person picks up.
The problem
The poster burned 2 hours last week on a single insurance call: 47 minutes on hold before getting disconnected, then 38 more minutes that ended at the wrong department. The tool they are building dials the number, works through the automated menus, and waits on hold for you. It only rings your phone when a real human is on the line. You handle the conversation and any verification yourself.
Why it's interesting
This problem affects anyone who calls an insurance company, a government office, or a hospital in any country. Some companies let you request a callback instead of waiting on hold. But that only works if the company has set it up. This AI works through the menus itself and waits on hold for you. No phone company offers that.